FRL gameplay features moding.

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Azel

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Nov 20, 2024
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Besides all the 3D Model/Assets(Map,car,Stig) related moding, is it even possible to do gameplay feature moding for example Drone Control behavior with some extra parameters ? For now we know we can use already created features in our mods such as TA physics, Grip and Grass physics, Wall collision, Cameras and pits. But we cannot do changes in there basic functions so they works exactly how they are coded for. The range of creativity will just increase if this becomes reality like imagine racing your ghost with an inbuilt timer and co-pilot voicelines in Rally Sweden. (Sure the game will face bugs n glitches)
 
Besides all the 3D Model/Assets(Map,car,Stig) related moding, is it even possible to do gameplay feature moding ...
Currently, we can only mod the game based on what features are already in the game. You mentioned copilot voicelines, which we won't be able to do.

FYI there are two types of mods when it comes to games.

Modding (the one that FRL uses) refers to modifying/replacing existing game content.
What you're referring to and the more common kind of modding in other games are Add-ons (You'll see this in games like NFSU2, and some others.) which adds new content to the game that is community-made.
 
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Currently, we can only mod the game based on what features are already in the game. You mentioned copilot voicelines, which we won't be able to do.

FYI there are two types of mods when it comes to games.

Modding (the one that FRL uses) refers to modifying/replacing existing game content.
What you're referring to and the more common kind of modding in other games are Add-ons (You'll see this in games like NFSU2, and some others.) which adds new content to the game that is community-made.
Oky ! So adding up new features or content is not possible at the moment I see, but can we modify the already existing features such as DroneCam controls with extra parameters (example Y-axis rotation using g-sensor). I feel like it's kinda Add-On while modifying an already existing feature. Just to know whether it's even possible or not.
 
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These are great ideas, I think it's possible to go further with mods, but some things like co-pilot voice in the Swedish rally are not possible.
It actually is possible, but not in a way that could be useful, we could just modify the background sounds to be the copilot's voice lines, but they would not be synchronized to how you are driving basically leaving it useless
 
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Oky ! So adding up new features or content is not possible at the moment I see, but can we modify the already existing features such as DroneCam controls with extra parameters (example Y-axis rotation using g-sensor). I feel like it's kinda Add-On while modifying an already existing feature. Just to know whether it's even possible or not.
I don't think you understand. Modifying the DroneCam means adding new code. It's not just "hurr durr add extra parameters." because if it was we would've thought of it already. Sorry if I said it in a way that offended you, just being straightforward is all.
 
I don't think you understand. Modifying the DroneCam means adding new code. It's not just "hurr durr add extra parameters." because if it was we would've thought of it already. Sorry if I said it in a way that offended you, just being straightforward is all.
I actually ment "Adding new code" in the already existing feature files but now I understand that we can't just edit the code. Makes sense cuz why would devs allow modders to change the fundamental properties of the game and that's why they encrypt it. That's sad, we are only limited to asset replacement modding for now.
 
I actually ment "Adding new code" in the already existing feature files but now I understand that we can't just edit the code. Makes sense cuz why would devs allow modders to change the fundamental properties of the game and that's why they encrypt it. That's sad, we are only limited to asset replacement modding for now.
I need to clarify, they did NOT encrypt it. That's unity's doing. They are merely developing on unity's game engine.