FRL gameplay features moding.

Azel

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Original poster
Nov 20, 2024
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Besides all the 3D Model/Assets(Map,car,Stig) related moding, is it even possible to do gameplay feature moding for example Drone Control behavior with some extra parameters ? For now we know we can use already created features in our mods such as TA physics, Grip and Grass physics, Wall collision, Cameras and pits. But we cannot do changes in there basic functions so they works exactly how they are coded for. The range of creativity will just increase if this becomes reality like imagine racing your ghost with an inbuilt timer and co-pilot voicelines in Rally Sweden. (Sure the game will face bugs n glitches)
 
Besides all the 3D Model/Assets(Map,car,Stig) related moding, is it even possible to do gameplay feature moding ...
Currently, we can only mod the game based on what features are already in the game. You mentioned copilot voicelines, which we won't be able to do.

FYI there are two types of mods when it comes to games.

Modding (the one that FRL uses) refers to modifying/replacing existing game content.
What you're referring to and the more common kind of modding in other games are Add-ons (You'll see this in games like NFSU2, and some others.) which adds new content to the game that is community-made.