Making a mesh with solid physics

  • Thread starter Thread starter panter13
  • Start date Start date
  • view_count view_count 192
  • reply_count reply_count 1
  • like_count like_count 0

panter13

Verified
Apr 7, 2025
5
0
1
Right now i'm replacing Meihan_ground, Meihan_ground_dirt and Meihan_grass to give different physics properties to my meshes, but if I make a building or a railguard, the player will clip through em (or any plane perpendicular to the ground).

I've tried replacing every:
- meihan_ground_brick
- meihan_ground_tire
- meihan_ground_fence
- Ground_hay
to no success.

What mesh am I suppose to replace to give mine solid physics ?

note: when I remove all of those above, their models dissapear but their collisions remains.